Pacobac wrote:The best evolution you can do, dream team is supressing the hosting advantage about flee, hoster and joiner lost moove when heroes flee, other problem about turn by turn is the joiner gain money, mana, health, each turn .......not easy problem.......
First is about flee, hoster and joiner loose movement and xp when he flee
Second is about suiciding heroe tu gain moove (level 1 transport death heroes), when you died you will loose move and xp......