Hardcore version for tough players.
Posted: Thu Sep 22, 2005 11:36
I think, that some undinamical methods in multyplayer maust be removed. This is can be not main version but diigned for MP players who not want spent time on some dull actions.
1) To ressurrect hero in town need City Hall.
2)After resurrecting corpse have 0 MP
3) When hero avaken from death by immo he gain stun
4) Move point calculations take only basic speed of faster unit not with trough oasis stables e.tc. So MP Hero= MP without army * standart Movment of monster/22
5) No 1 1-2 units roaming acoss map... May be 100 xp kimit is good.
6) When 2-nd player is flee on 1-st player turn his MP will remain.
7) Mire is 4-th lvl spell.
What doyouthink about it. Here is some TOH players or not?
1) To ressurrect hero in town need City Hall.
2)After resurrecting corpse have 0 MP
3) When hero avaken from death by immo he gain stun
4) Move point calculations take only basic speed of faster unit not with trough oasis stables e.tc. So MP Hero= MP without army * standart Movment of monster/22
5) No 1 1-2 units roaming acoss map... May be 100 xp kimit is good.
6) When 2-nd player is flee on 1-st player turn his MP will remain.
7) Mire is 4-th lvl spell.
What doyouthink about it. Here is some TOH players or not?