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Hardcore version for tough players.

Posted: Thu Sep 22, 2005 11:36
by Crag Hack
I think, that some undinamical methods in multyplayer maust be removed. This is can be not main version but diigned for MP players who not want spent time on some dull actions.

1) To ressurrect hero in town need City Hall.
2)After resurrecting corpse have 0 MP
3) When hero avaken from death by immo he gain stun
4) Move point calculations take only basic speed of faster unit not with trough oasis stables e.tc. So MP Hero= MP without army * standart Movment of monster/22
5) No 1 1-2 units roaming acoss map... May be 100 xp kimit is good.
6) When 2-nd player is flee on 1-st player turn his MP will remain.
7) Mire is 4-th lvl spell.

What doyouthink about it. Here is some TOH players or not?

Posted: Mon Jan 16, 2006 23:57
by WereWolf
This is good idea, i think this is not bad for game ballance :thiscool:

Posted: Wed Apr 26, 2006 16:53
by Neborya
Moving Mire to a higher level is definately a good idea! Level 4 sounds good.

Adding some minor death/retreat penalties sounds good as well.


What does the dev-team think of it?

Posted: Wed Apr 26, 2006 17:45
by Dalai
Dev team thinks that after introducing Equilibris section on http://www.celestialheavens.com/forums this English language section became obsolete ;)

Posted: Wed Apr 26, 2006 19:08
by Neborya
Do you suggest that I duplicate my post on the russian forum?

Posted: Wed Apr 26, 2006 20:34
by Dalai
Actually, it has been discussed somewhere in the Russian part of the forum. Search rules ;)

Posted: Wed Apr 26, 2006 22:09
by Neborya
Found it: viewtopic.php?t=210&postdays=0&postorde ... e&start=60

I can hardly read russian though :(

Posted: Wed Apr 26, 2006 22:37
by Dalai

Posted: Wed Apr 26, 2006 22:51
by Neborya
Thank you :)

Posted: Tue May 27, 2014 04:48
by DavidBekhamm
Adding some minor death/retreat penalties sounds good as well.