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Your ideas about online game

Posted: Thu Jan 08, 2009 11:32
by CTPAHHuK
Pacobac wrote:The best evolution you can do, dream team is supressing the hosting advantage about flee, hoster and joiner lost moove when heroes flee, other problem about turn by turn is the joiner gain money, mana, health, each turn .......not easy problem.......

First is about flee, hoster and joiner loose movement and xp when he flee

Second is about suiciding heroe tu gain moove (level 1 transport death heroes), when you died you will loose move and xp......

Posted: Fri Jan 09, 2009 18:26
by CTPAHHuK
And death heroes can taking mevement bonuse like oasis...

Posted: Sat Jan 10, 2009 01:19
by pacobac
of course, but actual die is better than flee, i think it's not realistic, maybe a bug....

Posted: Mon Jul 13, 2009 15:28
by JSP
i agree with CTPAHHuK