Your ideas about advanced classes

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CTPAHHuK
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Your ideas about advanced classes

Post by CTPAHHuK »

Pacobac wrote:I think many of current advanced classes are good and equilibred, the weakest are:

GUILDMASTER (good classe but difficult to use it), maybe he could learn basic spell attack as (poison, magic arrow and magic fist) if he know the basic magic

SUMMONER: + 20% to summon all elementalls

BEAST MASTER: +20% to sumon wolf, tiger and griffin

DARK PRIEST: no retaliation

SHADOW MAGE: learn magic fist and poison

WARLOCK: regenerate +3 per day

BEAST LORD : + 20% to summon: sprite, leprechaun, satyre and Waspwort

SEER : + 4 of radius....
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CTPAHHuK
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Post by CTPAHHuK »

Pacobac wrote:SEER : + 4 of radius....
What about Seer can looking enemy spells book in fight?
pacobac
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Post by pacobac »

why not, +3 or +4 radius is same.....
other bonus could be better
equilbris 3.6 for 2009 !!!
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JSP
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Post by JSP »

yes, HuK and Paco we need modifications about classes

good choice about guildmaster, summoner, beast master, warlock, beast lord and seer but i think that:

dark priest will be better with a soft attack bonus (caus it's hard to develop the mêlée, good with vampire touch)

will be great if shadow mage have a bonus of fuzziness of mass. poison and magic fist are not very useful

the monk and paladin should have more power, instead of the rune, a divine buckler would be great

guardian and marshal should have a more important bonus cause they have no combat (+20% i think)

fire servant should protect from disintegration too

and finally, the mage of battle should have a bonus of mana rather
easy to ask the hard question...
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