First of all, what can you do?
We need artists, programmers, testers
2Danyael
I'm currently studying for my MCAD-certificate so I'm familiar with C#, HTML, etc.
Could you also explain what exactly is happening with Equilibris, how you are working on this, how many people are on the team, how long you have been working on Equilibris, etc.?
I mean assembler, disassembler and debugger are (as far as I know) generic names. Are they specific programs as well (and if so where can I get them)? I've got MS Visual Studio 2003 if that helps.
By the way: only this section is in English, is there a way that i could be able to read all the sections, topics, etc. in English?
And is everyone (but me) Russian?
Could you also explain what exactly is happening with Equilibris, how you are working on this, how many people are on the team, how long you have been working on Equilibris, etc.?
I mean assembler, disassembler and debugger are (as far as I know) generic names. Are they specific programs as well (and if so where can I get them)? I've got MS Visual Studio 2003 if that helps.
By the way: only this section is in English, is there a way that i could be able to read all the sections, topics, etc. in English?
And is everyone (but me) Russian?
I used to be schizophrenic, but we're okay now.
2 Danyael:
Unofficial means that Ubisoft allow us to work, but wouldn't support us in any way.
You can there some background of what we do, and what we want:
http://equilibris.celestialheavens.com/eng/about.html
It is now in "pre-final" state, when balancing is almost finished, and now we focus on some non-balancing features (like AI, or campaign editor)
The Project started with minor edition of some game tables, and eventually grow to its current state.
It is international project, now it is translated to 3 languages.
3.6 version would have translations for 8 languages.
We also have some newcomers, they aren't listed on site.
Non-russian part of team includes 2 Artists (from Spain and Argentina), 7 translators, and some beta-testers (don't know their number)
Artists and mapmakers works all the time, and bring new content to game.
Theoretics and balance experts consider every suggestion we receive, and make tasks for researchers.
Researchers (assembler programmers) explore disassembled code of Heroes IV in search for way to complete a task. Then they make a patch (mostly in assembler, but sometimes in C) and test it. If it works, it's great and patch is included into development version
We also have some utility programmers, which do not explore disassebled code, but write utilities in high-level languages with certain purpose - for example, convertor of graphics (from common graphics formats to Heroes 4 graphics format), sound convertor, skin editor, Face Tool etc. This can be really helpful.
When we (core team) decide we made enough changes, we release next version. Formally, this is beta-testing (because our goal - balance - is not reached yet).
I personally use this as debugger:
http://home.t-online.de/home/Ollydbg/odbg110.zip
and this as disassembler.
http://www.idapro.ru/files/freeida43.exe
And Mingw-gcc as compiler of my C code. (www.mingw.org)
There are hidden forums for Artists, Translators and other. It that forums we manually translate all posts to and from English.only this section is in English, is there a way that i could be able to read all the sections, topics, etc. in English?
Equilibris is unofficial mod, developed by volunteers without any funding.Could you also explain what exactly is happening with Equilibris
Unofficial means that Ubisoft allow us to work, but wouldn't support us in any way.
You can there some background of what we do, and what we want:
http://equilibris.celestialheavens.com/eng/about.html
It is now in "pre-final" state, when balancing is almost finished, and now we focus on some non-balancing features (like AI, or campaign editor)
Equilibris (old name Balance Mod) have been developing for more than two years. I personally have been developing Equilibris for 2 years.how long you have been working on Equilibris
The Project started with minor edition of some game tables, and eventually grow to its current state.
It is international project, now it is translated to 3 languages.
3.6 version would have translations for 8 languages.
Core team is listed on our site in "Team section". It includes 11 russian-speaking members from 4 countries of ex-USSR.how many people are on the team
We also have some newcomers, they aren't listed on site.
Non-russian part of team includes 2 Artists (from Spain and Argentina), 7 translators, and some beta-testers (don't know their number)
We use forums, ICQ and email for communication and development coordination.how you are working on this
Artists and mapmakers works all the time, and bring new content to game.
Theoretics and balance experts consider every suggestion we receive, and make tasks for researchers.
Researchers (assembler programmers) explore disassembled code of Heroes IV in search for way to complete a task. Then they make a patch (mostly in assembler, but sometimes in C) and test it. If it works, it's great and patch is included into development version
We also have some utility programmers, which do not explore disassebled code, but write utilities in high-level languages with certain purpose - for example, convertor of graphics (from common graphics formats to Heroes 4 graphics format), sound convertor, skin editor, Face Tool etc. This can be really helpful.
When we (core team) decide we made enough changes, we release next version. Formally, this is beta-testing (because our goal - balance - is not reached yet).
Yes, certainly.Are they specific programs as well (and if so where can I get them)?
I personally use this as debugger:
http://home.t-online.de/home/Ollydbg/odbg110.zip
and this as disassembler.
http://www.idapro.ru/files/freeida43.exe
And Mingw-gcc as compiler of my C code. (www.mingw.org)
This certainly can help. Some of programmer's task need no assembler skills, but ability to write program in C or Pascal or Delphi or something...I've got MS Visual Studio 2003 if that helps.
Translators, testers and artists mostly non-RussianAnd is everyone (but me) Russian?
So you have contacted Ubisoft about support and they refused? Why? And did they give permission to edit the code or is this kinda illegal?Equilibris is unofficial mod, developed by volunteers without any funding. Unofficial means that Ubisoft allow us to work, but wouldn't support us in any way.
I hope I don't ask too many irritating questions. I'm just trying to get an idea of where you guys are and what happened up to now. I'm trying to read up on the subject and have read most of the forums (at least the parts in English) and the Equilibris site. However most of the information is rather vague.
I've downloaded the debugger and disassembler, and have opened the exe-file in both of them. However I can't make heads or tails of the code. I'm not that good at programming/hex-editing/or whatever it's called.
So I think I could be of most use as a tester, but I'd like your opinion.
And if you agree: what's next?
2 Danyael:
Hi, sorry for keeping you waiting. Thanks, Crusard, for covering our back
I suggest we make you beta-tester so you'll have time to look around, and then discuss any ideas about the future work, ok?
Hi, sorry for keeping you waiting. Thanks, Crusard, for covering our back
I suggest we make you beta-tester so you'll have time to look around, and then discuss any ideas about the future work, ok?
Web-designer wanted. "Once a knight, always a knight, but once a King is once too often!" (c) Sir Bella of Eastmarch