Pacobac wrote:I think many of current advanced classes are good and equilibred, the weakest are:
GUILDMASTER (good classe but difficult to use it), maybe he could learn basic spell attack as (poison, magic arrow and magic fist) if he know the basic magic
SUMMONER: + 20% to summon all elementalls
BEAST MASTER: +20% to sumon wolf, tiger and griffin
DARK PRIEST: no retaliation
SHADOW MAGE: learn magic fist and poison
WARLOCK: regenerate +3 per day
BEAST LORD : + 20% to summon: sprite, leprechaun, satyre and Waspwort
SEER : + 4 of radius....
Your ideas about advanced classes
Your ideas about advanced classes
yes, HuK and Paco we need modifications about classes
good choice about guildmaster, summoner, beast master, warlock, beast lord and seer but i think that:
dark priest will be better with a soft attack bonus (caus it's hard to develop the mêlée, good with vampire touch)
will be great if shadow mage have a bonus of fuzziness of mass. poison and magic fist are not very useful
the monk and paladin should have more power, instead of the rune, a divine buckler would be great
guardian and marshal should have a more important bonus cause they have no combat (+20% i think)
fire servant should protect from disintegration too
and finally, the mage of battle should have a bonus of mana rather
good choice about guildmaster, summoner, beast master, warlock, beast lord and seer but i think that:
dark priest will be better with a soft attack bonus (caus it's hard to develop the mêlée, good with vampire touch)
will be great if shadow mage have a bonus of fuzziness of mass. poison and magic fist are not very useful
the monk and paladin should have more power, instead of the rune, a divine buckler would be great
guardian and marshal should have a more important bonus cause they have no combat (+20% i think)
fire servant should protect from disintegration too
and finally, the mage of battle should have a bonus of mana rather
easy to ask the hard question...