Please dont post here anything. Просьба в теме ничего не писать
для "Скриптовые мечты" Might&Magic
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Artifacts_restriction_by_Teddy_bear last update 01.12.2013 description
Artifacts_mapscenario_restriction last update 01.12.2013
Arts_punishment_by_Accolon last update 01.12.2013
creature_generator_point_problem last update 02.12.2013
statistic_equi_army last update 02.12.2013
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для Баги мода
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hero_and_army_events_test last update 02.12.2013
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PS. модерам и админам большая просьба: дать юзерам встраивать теги в текст поста, чтобы можно было на конкретный пункт ссылаться.
кроме того, для создания описаний spoiler необходим. Иначе обзорность и ссылки теряются за массой бУкОв
Url_Self и таг для быстрого перехода по постам в том же окне не работает, печалько.
Teddy_bear мои ссылки
- Teddy_bear2
- Level 3 Hero
- Posts: 22
- Joined: Sun Dec 01, 2013 02:25
Teddy_bear мои ссылки
Last edited by Teddy_bear2 on Wed Dec 04, 2013 11:50, edited 16 times in total.
-
- Level 4 Hero
- Posts: 35
- Joined: Mon Nov 23, 2009 00:04
- Teddy_bear2
- Level 3 Hero
- Posts: 22
- Joined: Sun Dec 01, 2013 02:25
Description for Artifacts_restriction_by_Teddy_bear
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Working example of how to make restriction for any hero/team of heroes to wear a certain artifact individually.
Usefull for RPG-like maps (like Might&Magic series).
Insert a boolean into Carry_over_Hero_Encountered_Event with your own switching conditions.
(for ex. to let a certain hero "learn" a new skill of wearing heavy armors during a game / or you may set up your own level promotion table, letting "Paladin" wear heavy armors by standart, during "Archer" wont be able to do that)
(-) requires lots of programming
(-) works upon attacking the enemy
(-) can not restrict 100% all of artifatcs in the game at the same time for 1 hero. requires at least 1 item for every slot, that this hero wont be using dirung the whole map.
(+-) the only known possible way by now
Could be better solved with
1) some "dummy" items, to insert into a slot (while giving the original artifacts back to the hero's bag). Wich are not used by the game in any way further.
--> saves time for recoding/selecting "dummy" items for the new map/heroes conditions.
2) copy-paste and text edit function for a script code (lets also use find in .txt. Slava's H4 Map Utility somehow cant be usefull with events on carry_over_heroes and heros).
--> saves time for creating many individual variable_names for different heroes
3) an event for "wearing/not wearing" (checks if item is in the slot) instead of only "owns/not owns"(checks if item is in the bag)
--> prevents computations if hero is only carrying items in the bag (for ex. till the nearest shop)
--> let create a pop-up message directly after hero put on the restricted artifact, and take action before attacking the enemy (more aesthetically acceptable)
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Working example of how to make restriction for any hero/team of heroes to wear a certain artifact individually.
Usefull for RPG-like maps (like Might&Magic series).
Insert a boolean into Carry_over_Hero_Encountered_Event with your own switching conditions.
(for ex. to let a certain hero "learn" a new skill of wearing heavy armors during a game / or you may set up your own level promotion table, letting "Paladin" wear heavy armors by standart, during "Archer" wont be able to do that)
(-) requires lots of programming
(-) works upon attacking the enemy
(-) can not restrict 100% all of artifatcs in the game at the same time for 1 hero. requires at least 1 item for every slot, that this hero wont be using dirung the whole map.
(+-) the only known possible way by now
Could be better solved with
1) some "dummy" items, to insert into a slot (while giving the original artifacts back to the hero's bag). Wich are not used by the game in any way further.
--> saves time for recoding/selecting "dummy" items for the new map/heroes conditions.
2) copy-paste and text edit function for a script code (lets also use find in .txt. Slava's H4 Map Utility somehow cant be usefull with events on carry_over_heroes and heros).
--> saves time for creating many individual variable_names for different heroes
3) an event for "wearing/not wearing" (checks if item is in the slot) instead of only "owns/not owns"(checks if item is in the bag)
--> prevents computations if hero is only carrying items in the bag (for ex. till the nearest shop)
--> let create a pop-up message directly after hero put on the restricted artifact, and take action before attacking the enemy (more aesthetically acceptable)
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