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Your ideas about advanced classes
Posted: Thu Jan 08, 2009 11:46
by CTPAHHuK
Pacobac wrote:I think many of current advanced classes are good and equilibred, the weakest are:
GUILDMASTER (good classe but difficult to use it), maybe he could learn basic spell attack as (poison, magic arrow and magic fist) if he know the basic magic
SUMMONER: + 20% to summon all elementalls
BEAST MASTER: +20% to sumon wolf, tiger and griffin
DARK PRIEST: no retaliation
SHADOW MAGE: learn magic fist and poison
WARLOCK: regenerate +3 per day
BEAST LORD : + 20% to summon: sprite, leprechaun, satyre and Waspwort
SEER : + 4 of radius....
Posted: Fri Jan 09, 2009 18:24
by CTPAHHuK
Pacobac wrote:SEER : + 4 of radius....
What about Seer can looking enemy spells book in fight?
Posted: Sat Jan 10, 2009 01:21
by pacobac
why not, +3 or +4 radius is same.....
other bonus could be better
Posted: Mon Jul 13, 2009 15:52
by JSP
yes, HuK and Paco we need modifications about classes
good choice about guildmaster, summoner, beast master, warlock, beast lord and seer but i think that:
dark priest will be better with a soft attack bonus (caus it's hard to develop the mêlée, good with vampire touch)
will be great if shadow mage have a bonus of fuzziness of mass. poison and magic fist are not very useful
the monk and paladin should have more power, instead of the rune, a divine buckler would be great
guardian and marshal should have a more important bonus cause they have no combat (+20% i think)
fire servant should protect from disintegration too
and finally, the mage of battle should have a bonus of mana rather