Second, the Preliminary results of open alpha testing:Lord Nadicus wrote:Firstly a big thank you to equilibris, without which our favorite game would have been obsolete since a long time.
Regarding changes of bugs everything is great, I could see that when a diplomatic army being filled stacks doesn't disappear anymore. No more moves bugs, bug of tavern if we recruit a hero j7 doesn't gives another hero on day 1 week 1, Great!!
For changes in order to pass the Level 1 and 2 best levels 3 a good news
But I have some things to say about this:
1. Alignments as chaos and nature with which the hit 'n run is very efficient will be even more.
2. Number of maps require significant changes.
And the transition to equi 3.55 I think should be gradual.
Regarding artifacts I advocate strongly that some artifacts such as ring of speed helm mullich medallion of honor pass on major.
For the ring of speed is well enough to add an extra +1 speed combat would be absolutely enormous.
I therefore recommended to add more speed to a medallion of honor or the Helmet of commandment or the shield Richard lion heart.
I have not yet seen the effects of new artifacts and look forward to test it to give my opinion.
In terms of spells, I find them very well, and move dissipated mass level 4 why not, against the fate of endurance is very good in life.
I find it completely absurd to pass in order that already has the endurance potions and the ability to have town portal.
One exception I have not found the list of changes made by huk, the spell drain life gives hp beyond the normal maximum for the hero.
I am waiting to receive impatiently a more finalized version of equil 3.55 and an exhaustive list of changes for more tets go deeper. Thank you.
Magic (there is a view discussed by the guild):
Very good for everybody , but 2 things :
- endurance is more important for life. It must rest for life.
- Mass dispel is better on 3rd level order
For creatures (there is a view creatures upgrade):
- always problem with gnasher and catapult who have big price and we are very very weak…
- dark champion have so big price and so big experice, it’s hard to have a lot…
- dragon golem must be better to compense bad moral
- the for dragon fearies, to weak…
- must change gobelin knight higher, it’s important it will be more than vampire…
For game :
- the creatures are better, it’s possible to have hero too ? defense + 3 with each level and resist magic + 5% each level maybe
- can fix the bug of experience given by death creatures on the end of fight (sometimes no xp)
- item experience given by the creatures on caracteristiques of creatures (with attaque, defense, healt % resis magic…)
Electronic signature: M8mat, Pacobac, CTPAHHuK, Lord Nadicus, Marcel1, Mdt 1, Camoes, Duranix, Dakte, NegusLeJusticier.